There are three main components to the Apollo Ensemble system:
Apollo Ensemble is such a flexible system - because you choose the elements that work for your application.
Inputs could be simple switches placed on a table or embedded into soft play panels in a children's play area. A person with severe physical disabilities may use a sensor to detect the smallest head movement; an exhibition designer could be wanting to detect someone approaching their stand.
The interface element depends on how many switches and sensors you intend to use and where you are using them. A permanent feature would suggest a fixed, wired unit such as the Ensemble16. A more mobile solution would be offered by the EnsembleHub (released Spring 2010).
The software is the common element and features the same easy-to-use drag-and-drop interface, however you can select different versions depending on the outputs you'll need. The Music version limits the set to sound and music creation; the Media version includes lighting and video control. Rest assured that you can upgrade your software at any point, enabling new features to be added and allowing the system to grow with you.
The outputs are chosen depending on what you want to create. Music and sound are sent via the PC's soundcard to speakers or headphones. Select an M-Audio Delta 1010 and you can route sound to specific speakers producing a surround sound installation. Lighting and effects control means adding an additional USB interface and then selecting from any of the thousands of DMX fixtures available. A dual-monitor graphics card allows you to send images to a screen and a video projector, allowing you to decide where you want images to appear.